May 28, 2009, 09:56 PM // 21:56
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#1
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: farm
Profession: R/
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Churning Earth KD in HM?
This skill doesn't KD in HM. Is this a bug? Or is it that in HM, the foes 33% IMS is considered by game mechanics to be NORMAL speed? HM Foes just flea from it (like most AoE scatter spells) & NEVER EVER KD.
If 33% IMS in HM is considered NORMAL Speed, then IMO the 2nd line of the Skill description should be changed to: "Any foe affected by a non-environmental speed buff when struck Churning Earth is knocked down"
Actual Skill Description:
Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
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May 28, 2009, 10:03 PM // 22:03
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#2
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Forge Runner
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That's a good point.
/signed to fixing skill description.
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May 28, 2009, 11:04 PM // 23:04
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#3
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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. Simply put, foes moving faster in hard mode than foes in NM is 'normal'
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May 28, 2009, 11:08 PM // 23:08
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#4
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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well the +%ims is inherant in HM, so churning by definition wouldnt kd becuz thats how fast the foes normaly move in HM becuz it isnt a speed buff, its a stronger/faster foe by nature eg. level.
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May 28, 2009, 11:34 PM // 23:34
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#5
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Are you sure they're just not running out of it before they get hit with the damage? I mean if they run out inbetween the second-delay of each hit of damage, then they won't get KDed
If not and it's just bugged;
/sign
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May 28, 2009, 11:45 PM // 23:45
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#6
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Frost Gate Guardian
Join Date: Jan 2007
Location: Canada
Profession: W/
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/signed
never notied this
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May 29, 2009, 12:19 AM // 00:19
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#7
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/signed
Just makes sense, and would keep them in their place longer. =P
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May 29, 2009, 12:44 AM // 00:44
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#8
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Frost Gate Guardian
Join Date: Nov 2007
Location: Toronto
Guild: Real Eyes Realize Real Lies[Tree]
Profession: P/
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/signed
so earth eles just lost another good spell. Unsteady grounds it is.
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May 29, 2009, 01:05 AM // 01:05
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#9
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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it's possible to run out of it, I can run out of it in urgoz under Essence just fine. It does KD if you get hit with it, but I'm pretty good at timing it.
Pretty much they kite when hit by the second round...so the instant the feel that second AoE damage they scatter, and make it out because they're moving fast enough and react fast enough.
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May 29, 2009, 01:13 AM // 01:13
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#10
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Krytan Explorer
Join Date: Jun 2006
Location: El Centro CA
Guild: Lazy Imperius Legionis (LaZy)
Profession: W/P
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/sign
Just seems in HM they move before you ever cast the spell sometimes haha, it is like they know it is coming
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May 29, 2009, 01:15 AM // 01:15
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#11
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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/signed
bugs need to be fixed
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May 29, 2009, 01:38 AM // 01:38
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#12
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Desert Nomad
Join Date: May 2006
Profession: A/
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Uhmmm... according to both wikis, it already causes kd in HM
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May 29, 2009, 04:29 AM // 04:29
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#13
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Been a while since I played my Earth ele in HM to notice, but last time I did they were definitely getting knocked down. I did also have Unsteady Ground on the bar, but I'm almost positive they were both working. Can't get in-game right now to test, though.
Are you sure they're not just running out of it in-between the bursts? If they're standing still for the first shot of it, then run out by the second, they wouldn't ever be knocked down.
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May 29, 2009, 05:29 AM // 05:29
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#14
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Krytan Explorer
Join Date: Nov 2008
Guild: adblockplus.or
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You are describing a bug. How did you test it ?
If you are using Churning Earth on moving (or not moving) foes, most of time they will get out of range before the first conditionnal KD would apply (1 sec after casting) due to HM AI.
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May 29, 2009, 05:14 PM // 17:14
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#15
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Just tested it in Nightfall and it causes KD on HM foes like it always has.
/Close
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